Flash CS3 ActionScript 3 Animation and Games

£811.00

Advance your knowledge and use of ActionScript 3 by taking a specific look into Animation and Game Design. Instructed by John Ulliman, this series which is available online and on DVD-ROM, goes step-by-step through the new ActionScript 3 structure and classes. You'll also get some hands-on experience by building several typical games using Flash CS3 and ActionScript. Plus, you will also learn how to build your own ActionScript 3 custom class files.

Description

About this course

Advance your knowledge and use of ActionScript 3 by taking a specific look into Animation and Game Design. Instructed by John Ulliman, this series which is available online and on DVD-ROM, goes step-by-step through the new ActionScript 3 structure and classes. You’ll also get some hands-on experience by building several typical games using Flash CS3 and ActionScript. Plus, you will also learn how to build your own ActionScript 3 custom class files.

Training Solution Breakdown:

  • Intuitive and rewarding online training resources
  • Comprehensive Freephone or email support
  • 24/7 access to training materials
  • Study anytime, anywhere in a world for a flexible learning experience
  • 12 months (one year) unrestricted access
  • Access to online training options
  • Progress reviews & comprehensive assessments to ensure efficient understanding of course content
  • Career advice and CV support once training has been completed

Buy this course today and take control of your career and enhance your prospects.

Flash CS3 ActionScript 3 Animation Breakdown
Chapter 1: THE NEW DISPLAY LIST (64 min)
  • Getting Started
  • Introducing the New Display Hierarchy
  • Working with Display Objects
  • Making a Text Field Object
  • Creating a New Container
  • Using the Shape Class
  • Adding Graphics to the Shape Object
  • Creating an External Class
  • Using the Sprite Class
  • Working with the Movie Clip Class

For more information, contact one of our course advisors

Chapter 2: ANIMATING WITH THE ENTERFRAME EVENT (65 min)
  • Understanding Timeline Animation
  • Using the enterFrame Event
  • Controlling a Nested Movie Clip
  • Using enterFrame with a Sprite
  • Adding Limits to an Animation
  • Animating the X, Y & Rotation Properties
  • Creating Animation in a Class
  • Completing the Class
  • Adding Graphics to a Class
  • Changing Speed Variables
  • Changing a Sprite Class to a Movie Clip
  • Setting Up Another Movie Clip

For more information, contact one of our course advisors

Chapter 3: ANIMATING WITH THE TIMER CLASS (51 min)
  • Introducing the Timer Class
  • Creating a Running Timer
  • Controlling a Running Timer
  • Loading an External Bitmap
  • Creating a Mini Slideshow
  • Using a Timer to Animate
  • Controlling the Animation with Buttons
  • Controlling the Delay

For more information, contact one of our course advisors

Chapter 4: USING COPY & PASTE ANIMATION (84 min)
  • Setting Up Buttons to Go from Black & White to Color
  • Building Custom Buttons Using Movie Clips
  • Add a gotoAndPlay Method to Move a Playhead
  • Adding Frame Labels
  • Setting Up Additional Buttons
  • Adding a Click Event Handler
  • Reusing Click Events
  • Adding “If” Statements
  • Setting Up a Function to Control Visible Properties
  • Adding an “Else If” Statement
  • Using Arrays
  • Using a “For Loop” Structure
  • Using Arrays to Set Up Thumb Clicks
  • Using Arrays to Set Up Thumbnails
  • Final Comments & Credits

For more information, contact one of our course advisors

Chapter 5: USING THE TWEEN CLASS (61 min)
  • Exploring the Document
  • Structuring a Tween
  • Introducing the Easing Class
  • Setting Up Multiple Tweens
  • Looping a Tween
  • Using Tween Events
  • Setting Up a TimerEvent
  • Setting Up a showPhoto Function
  • Setting Up the photoCounter
  • Using the Transition Class

For more information, contact one of our course advisors

Chapter 6: CREATING A PHYSICS-BASED KEYBOARD CONTROL GAME (65 min)
  • Setting Up the Moon Lander Animation
  • Understanding Keyboard Response
  • Programming Keyboard Response
  • Adding Vertical Acceleration
  • Adding Horizontal Movement
  • Building the Crash Sequence
  • Setting the Landing Sequence
  • Setting Up Start & Replay Functions

For more information, contact one of our course advisors

Chapter 7: CREATING A SHOOTER GAME WITH MOUSE CONTROL5 (55 min)
  • Creating a Duck Class
  • Using the Duck Class
  • Set Up a Timer Animation to Make More Ducks
  • Incorporating Additional Duck Graphics
  • Adding the Duck-Hit Animation
  • Replacing Cursor Graphics
  • Setting Up the Score
  • Tracking the Score with a Class
  • Adding Sound Effects

For more information, contact one of our course advisors

Chapter 8: USING ARRAYS & CUSTOM CLASSES IN GAMES (75 min)
  • Introducing the Game Layout
  • Drawing the Game Pieces
  • Positioning the Game Pieces
  • Setting Up a Symbol Array
  • Shuffling the Symbols
  • Clicking the Spinners
  • Distinguishing between Clicks
  • Checking for a Match
  • Setting Up the Score
  • Controlling the Spinners with the Class
  • Using Tweens for the Spinners
  • Adding Sound Effects

For more information, contact one of our course advisors

Chapter 9: CREATING A TILE-BASED GAME (96 min)
  • Getting Started with Tile-Based Games
  • Laying Out the Tiles
  • Setting Up Tile Types
  • Clicking the Tiles to Set the Types
  • Adding the Pirate Icon
  • Tracing the Location of the Pirate Icon
  • Completing the Engine & Saving Level Data
  • Building the Game Application
  • Moving the Pirate Character
  • Responding to Map Tiles
  • Moving the Pirate in Different Directions
  • Adding the Player Controls
  • Player Control Functions
  • Setting Up Trigger Tiles
  • Final Comments & Credits

For more information, contact one of our course advisors

Will I need any additional materials?

No other books are necessary for this course.

For more information, contact one of our course advisors

Reviews

There are no reviews yet.

Be the first to review “Flash CS3 ActionScript 3 Animation and Games”

Your email address will not be published. Required fields are marked *